
Soleil Fournier
AWE Corporation Intrepid Crossing
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Posted - 2008.07.12 21:28:00 -
[1]
I have some ideas.
One of the major problems with sovereignty now is the ability to pos spam an alliance out of the system, and the need for alliances to thus have many, many pos'. It's cumbersome and not fun for either the defender or attacker.
What I propose is a system that works as such:
Alliances may only have 1 small pos, 1 medium pos, and 1 large pos claiming sovereignty in a system. (players may have as many pos as they want in the system, just only these three claiming sov)
To claim sovereignty, players must first place a small pos and claim soverignty for X days to achieve level 1. To achieve level 2, players must then place a medium tower and claim sovereignty for X days. And the same for level 3, must place a large and claim sovereignty for X days.
And now we implement CCP's want for escalating events:
These three sov towers would be linked by the game and use seperate gameplay mechanics than the current pos destruction mechanics.
Players must attack star bases in an escalating fashion: starting with the small pos', then the medium, then large. Medium and large sov towers could not be attacked until the small tower has been put into reinforced.
A reinforced pos tower does not rely on the strontium mechanic used today. Instead, it simply puts the tower in reinforced mode for X hours. During this time, the attackers can attack the medium tower.
The attacking force must put the medium tower into reinforced within this timeframe. If they do not, the small tower will come out of reinforced meaning the attack failed, and must start over.
Should the medium tower be put in reinforced successfully, the timeframe is extended, and the attacking force may assault the large sov tower.
When the large is put into reinforced, a 24-48 hour grace period is given to the defenders, and then those towers come out of reinforced and can be destroyed by the attackers.
once destroyed, the attackers may place a small tower in system and begin the sovereignty process.
Mechanics should be introduced to ensure that a 200 BS (and/or capital) fleet doesn't show up and rip through mechanics intended for smaller ships/fleets. Small ships should be shooting the small towers, BS for medium towers, capitals for large. POS weapon loadout and/or mechanics such as those in empire complexes that restrict ships should be used.
So what if there's only a level 1 soverignty system that an alliance wants to take over? The process is the same, but the grace period starts when the highest level sov tower is put into reinforced. After the grace period, the tower can be destroyed.
I realize this is only a rough outline but one can see the benefits from such a system. It eliminates POS spamming, reduces logistical upkeep for alliances, adds escalating events, and makes sense.
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